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If You Go Down to the Woods Today

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Contents

Part 1

Quest Details
If You Go Down to the Woods Today, pt. 1
Classification
Type Diplomatic
Level 2
Part 1 of 2
Cost
To Accept 2
Beer
Basic secondary resource
Beer
Casualties 3 advanced scouts
Requirements
Units >12 advanced scouts
Reward
Resources none
Diplomatic Quests - Quests

Description

Successful lumber merchant, Hrolith Fernquarry, has a favour to ask. The Dwarf is built like a small oak and so his handshake is a serious affair. Not so serious as his request, though.

It would seem that Fernquarry has heard tell of some Elven groves where the trees are abundant and the wood of finest quality.

Despite running a very profitable lumberyard, the prospect of even fatter profits are too good to resist—naturally. The only problem would be getting a fair estimate of just how big the wood camps need to be. This is where you come in.

Hrolith would like you to send some of your advanced scouts to pry in the Elven forests... about a dozen should do it!

To complete this quest, you must
Successfully scout location xxx|yyy using >12 advanced scouts

Successful Mission Report

Your scouts report a sprawling landscape of magically alive forest-land, enough that Fernquarry could nip away at one corner without the Elves noticing... probably.

3 units did not return from this mission.

Quest Completion

Despite the notoreity for Elven forests to be nigh on impossible to navigate, your sturdy scouts managed to get a fair estimate that put a smile on Hrolith's face that is somehow bigger than his beer barrel chest.

He clears his throat and you can smell another favour on his breath—or is that "Old Dirty Hen XXX?"
x units did not return from the mission.

What you get
nothing

Failed Mission Report

It is as though the forest was reluctant to be explored. The scouts insist that they tried their best, but that the forest seemed to close up at every turn.

It galls them to lose face to "girly Elves" but all they can offer is another attempt.

Some of your scouts did not return thanks to these labyrinthine qualities. The last anyone saw of them was their backs as they set off to explore deeper into the Elven wood.

It is expected that Dryads lured the scouts to their doom, but you never can tell with those tricky Elves. x units did not return from the mission.

Quest Details
If You Go Down to the Woods Today, pt. 2
Classification
Type Trade
Level 1
Part 2 of 2
Cost
To Accept 1
Beer
Basic secondary resource
Beer
Resources
to Ship
Iron
Natural resource
Iron
Stone
Natural resource
Stone
100100
Casualties none
Requirements
Shipping 1
Caravan
Used to ship or harvest resources
Capacity depends upon completed research
Caravan
Reward
Resources
Wood
Natural resource
Wood
600
Trade Quests - Quests

Part 2

Description

On receiving the report from your scouts, Hrolith Fernquarry has drawn up plans for a timber camp twice the size of his usual operations.

In the long-term it proves to be an amazing investment and Fernquarry dispenses with a written sales pitch. However, you predict another favour request as he takes a breath.

In order to get set-up, Fernquarry requires some building materials. He promises a great return and can't stop rubbing his hands with anticipation as you consider the offer.

What you send
100
Iron
Natural resource
Iron
100
Stone
Natural resource
Stone

Completed Quest

The timber camp is built and thriving thanks to your donation of materials.

Although there have been sightings of Elves on the fringes of the operation, Hrolith is confident that his "forest friendly" techniques will win over the guardians of the grove to his way of thinking.

Just what these techniques are he fails to tell, tapping his nose conspiratorially as though protecting trade secrets.

However, he does share 600 wood with you, with his thanks.

What you get
600
Wood
Natural resource
Wood

Failed Quest

Although you accepted If You Go Down to the Woods Today, you failed to complete the quest requirements in time.