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Rogue

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Unit Details
Rogue
Classification
Type Diplomatic
Race Elves
Class Thief
Level Basic
Specifications
Capability Steal basic resources
Effectiveness
14
Attack
Fighting strength when on the offensive
Attack
17
Defense
Fighting strength when on the defensive
Defense
Visibility unknown
Speed 19
Rate of movement speed
Expressed in tiles per hour
Tiles per Hour
Theft Capacity 50
Cost
To Train
Gold
Primary resource
Gold
Horses
Advanced resource
Horses
Books
Basic secondary resource
Books
211
Train Time
Measured span of time
either expressed as components ([Ad] [Bh] [Cm] [Ds])
or one to three ordinals ([[hhh:]mm:]ss).
Times are always exact to the second.
Time
12m 30s at Consulate (20)
Upkeep 2
Rate of gold consumption
Expressed in units per hour
Gold per Hour
Prerequisites
Research Theft
Building Consulate (9)
Thief Units - Diplomatic Units
Elven Units - Basic Units - Units

The Rogue is the Elves' basic thief.

Use

Rogues steal up to 50 units (combined) of wood, clay, iron, stone, food, beer, and books. Since carrying capacity for military units has been improved--and seeking runes have been introduced--basic thieves are of minimal offensive value.

Rogues are best kept at home to defend against attacking thieves. Attacks are better left to dark elves. Overall, Elves have the poorest thieves.

Economics

Like all basic diplomats for their respective functions, rogues make the best defensive thieves for the upkeep. Basic thieves are easy to maintain in appropriate supply, as at present defending diplomats are unable to suffer losses.

Direct Cost
Gold
Primary resource
Gold
Horses
Advanced resource
Horses
Books
Basic secondary resource
Books
211
Base Cost
Wood
Natural resource
Wood
Iron
Natural resource
Iron
Food
Natural resource
Food
Gold
Primary resource
Gold
Research
Primary resource
Research
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