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Settler

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Unit Details
Settler
Classification
Type Special
Specifications
Capability Settle a new city.
Speed 15
Cost
To Train
Gold
Primary resource
Gold
Horses
Advanced resource
Horses
Beer
Basic secondary resource
Beer
Saddles
Advanced equipment resource
Saddles
15,00082010
Training Time 4d
Measured span of time
either expressed as components ([Ad] [Bh] [Cm] [Ds])
or one to three ordinals ([[hhh:]mm:]ss).
Times are always exact to the second.
Time
 at the Castle
Upkeep none
Prerequisites
Research Pioneering
Special Units - Units

Settlers are very important in Illyriad. You need them to expand and place new cities - provided you have all the other settling pre-requisites! Settlers are built in your castle.

Use

Settlers are used to, as the name suggests, settle new cities. Your first additional city can be created by a single settler, but thereafter each new settlement requires increasingly large groups of settlers. In addition, all the settlers must be dispatched in a single action from the same city. Players should keep track of when they will reach population requirements for their next city and ensure settlers will be built in time. Otherwise, the 4 day build times can stall growth for a long time--and this should always be avoidable.

Settlers do not take vary much in the way of resources with them, so a new city will likely need to be supplied with resources, however resources can not be shipped to a city until it is founded by the settler.

Settling Requirements

Settling your nth city requires that you dispatch (n-1) settlers in a single mission, which means having that many settlers at a single city. Players are advised to be sure they keep up with settler production until they have their first few cities, since settlers take so long to build and can delay progress substantially if forgotten. Mainly, however, certain amounts of population must be achieved before players will be allowed to settle their next city.

Requirements to Settle nth City
# Settlers Population
2nd1450
3rd22,000
4th35,000
5th410,000
6th520,000
7th640,000
8th775,000
9th8130,000
10th9233,550
11th10263,550
12th11294,550
13th12326,550
14th13359,550
15th14393,550
16th15428,550
17th16464,550
18th17501,550
19th18539,550
20th19578,550
21st20618,550
22nd21659,550
23rd22701,550
24th23744,550
25th24788,550
26th25833,550
27th26879,550
28th27926,550
29th28974,550
30th291,023,550
31st301,073,550
32nd311,124,550
33rd321,176,550
34th331,229,550
35th341,283,550
36th351,338,550
37th361,394,550
38th371,451,550
39th381,509,550
40th391,568,550
41st401,628,550
42nd411,689,550


Note: Settling an 11th city previously required 515,500 population, which was unachievable. As of February 23, 2015, population requirements for over 10 cities was decreased.

Economics

Direct Cost
Gold
Primary resource
Gold
Horses
Advanced resource
Horses
Beer
Basic secondary resource
Beer
Saddles
Advanced equipment resource
Saddles
15,00082010
Base Cost
Wood
Natural resource
Wood
Clay
Natural resource
Clay
Iron
Natural resource
Iron
Food
Natural resource
Food
Gold
Primary resource
Gold
8601502401,78015,226