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Skinner

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Unit Details
Skinner
Classification
Type Trade
Specifications
Capability harvests anatomies and elemental salts
Speed 12
Rate of movement speed
Expressed in tiles per hour
Tiles per Hour
Harvesting Capacity 1
Cost
Train Time
Measured span of time
either expressed as components ([Ad] [Bh] [Cm] [Ds])
or one to three ordinals ([[hhh:]mm:]ss).
Times are always exact to the second.
Time
3h 30m? at Marketplace (20)
Upkeep 0
Rate of gold consumption
Expressed in units per hour
Gold per Hour
Prerequisites
Research Butchery
Building(s) Marketplace (1)
Skinner's Guild (1)
Trade Units
Units



A Skinner is a trade unit that is used to harvest resources, all races can create them, but each unit may have different attributes according to race.

Use

A skinner can harvest anatomies and elemental salts. (Note that the notification of what's being harvested is not allways accurate if more than one item type is avaliable.)

To harvest anatomies and elemental salts, Butchery must be researched.

Economics

Only twenty skinners can be built for each skinner's guild that is built in a city, but they don't have an hourly upkeep.

More skinners can be recruited by building more skinner's guilds and also by researching Guild Record KeepingGuild AdministrationGuild Bureaucracy.

Cost
Gold
Primary resource
Gold
Horses
Advanced resource
Horses
Books
Basic secondary resource
Books
20210

Attributes by Race

  • Note: Only attributes that are different appear here.

Orc skinners only take 5 hides to make instead of the usual 40.

Elven, Dwarven, and Human skinners all cost the base amount.