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Through the Twisting Nether

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Contents

Part 1

Quest Details
Through the Twisting Nether, pt. 1
Classification
Type Diplomatic
Level 2
Part 1 of 2
Cost
To Accept 2
Beer
Basic secondary resource
Beer
Casualties 5
Requirements
Units Advanced Scouts
Reward
Resources none
Diplomatic Quests - Quests

Description

Agaltheir Tordair, a well reputed wizard of yours, has opened a doorway into the ever-shifting realm of magic.

The buzz of excitement around the Mage Tower is infectious and word is spreading across town about this development.

Agaltheir is keen to lead a party of his fellows into the magical realm. Its existence has always been theory but the potential for learning is great and Tordair impresses this upon you repeatedly.

The risk involved needs no explanation and the thought of losing but one of your kinsmen is not a pleasant one. However, you surmise that it would be more agreeable if your trusty scouts were to venture inside and report thoroughly on all of their findings, a more favourable option to be sure.

Tordair is none too happy about passing up the opportunity to experience this realm first-hand but he reluctantly agrees on the condition that they be advanced scouts--he wants this doing properly.


Accepting this quest will require you to
Successfully scout Square xxx|yyy using advanced scouts.

Completed Quest

The expedition was fraught with danger and your scouts had to tread carefully.

Beneath their feet the path seemed to change at will, often leaving them stranded for some hours on floating islands in the stream of magic until reunited with the main body of land.

Sometimes the path disappeared altogether at the expense of some of your scouts' lives.

Fortunately your leader was cautious and many of his band avoided falling afoul of the capricious magic realm.

5 Outriders did not return from this mission.


Your scouts tell of a series of monoliths that the magic realm seems to orbit.

Mammoth constructs of magic manifest in a dimension that defies all logic in its physics.

Their accounts send your wizards into a flurry of activity and debate and you can be sure this is not the last you hear of Tordair's gateway.

Failed Quest

The perils of the unknown were just too great, the magical realm absorbed your scouts and all hope of understanding what lies beyond.

Tordair is understandably vexed and blames this failure on your decision to send too few scouts--where he is sure that his wizards would have succeeded.

Part 2

Quest Details
Through the Twisting Nether, pt. 2
Classification
Type Diplomatic
Level 2
Part 2 of 2
Cost
To Accept 2
Beer
Basic secondary resource
Beer
Resources
to Ship
Iron
Natural resource
Iron
Stone
Natural resource
Stone
200200
Requirements
Shipping
Caravans
Used to ship or harvest resources
Capacity depends upon completed research
Caravans
(for 400 units)
Reward
Resources
Books
Basic secondary resource
Books
20
Diplomatic Quests - Quests

Description

The wizards have decreed that they must build a permanent gateway with which to continue study of this magical realm.

Their studies have been hampered by the conflicting stories from the scouts.

You suspect it is a convienient excuse by the over-eager wizards, but the politics of the Mage's Council are far too complex to fathom.

Tordair requires that you send the materials neccessary so that they might only open the gateway when embarking on their next expedition, and in return he promises a wealth of accurate information with which to boost the town's magic and research...

What you send
200
Iron
Natural resource
Iron
200
Stone
Natural resource
Stone

Completed Quest

The wizards have finished construction of their portal device and have already completed several short expeditions.

Although they have remained tight-lipped over the findings, the promises of new information were not exaggerated, and 20 books have been added to your library!

What you get
20
Books
Basic secondary resource
Books

Failed Quest

File the text here, if you accept but not deliver in time.