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(Individual Resources: added some links, these will lead to pages detailing crafted resources)
 
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|{{iron}} [[#Iron|Iron]]||{{mana}} [[#Mana|Mana]]||{{beer}} [[#Beer|Beer]]||{{bows}} [[#Bows|Bows]]||{{plate}} [[#Plate Armour|Plate Armour]]
|{{iron}} [[#Iron|Iron]]||{{mana}} [[#Mana|Mana]]||{{beer}} [[#Beer|Beer]]||{{bows}} [[#Bows|Bows]]||{{plate}} [[#Plate Armour|Plate Armour]]
|-
|-
-
|{{stone}} [[#Stone|Stone]]||{{research}} [[#Research|Research]]||{{books}} [[#Books|Books]]||{{saddles}} [[#Saddles|Saddles]]||{{siege}} [[#Siege Blocks|Siege Blocks]]
+
|{{stone}} [[#Stone|Stone]]||{{research}} [[#Research|Research]]||{{books}} [[#Books|Books]]||{{saddles}} [[#Saddles|Saddles]]||{{blocks}} [[#Siege Blocks|Siege Blocks]]
|}
|}
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===Primary===
===Primary===
These are [[#Wood|Wood]], [[#Clay|Clay]], [[#Iron|Iron]], [[#Stone|Stone]], [[#Food|Food]], [[#Gold|Gold]], [[#Mana|Mana]], and [[#Research|Research]].  They are the complement of the [[#Secondary|Secondary Resources]].  "Base cost" refers to the total cost of an item in primary resources--breaking down any [[#Secondary|Secondary Resources]] into their primary resource cost and summing those values.
These are [[#Wood|Wood]], [[#Clay|Clay]], [[#Iron|Iron]], [[#Stone|Stone]], [[#Food|Food]], [[#Gold|Gold]], [[#Mana|Mana]], and [[#Research|Research]].  They are the complement of the [[#Secondary|Secondary Resources]].  "Base cost" refers to the total cost of an item in primary resources--breaking down any [[#Secondary|Secondary Resources]] into their primary resource cost and summing those values.
-
*They are automatically harvested over time, at an hourly rate affected by various resource structures.
+
*They are automatically produced over time, at an hourly rate affected by various resource structures.
*They do not share common shipping requirements.
*They do not share common shipping requirements.
*They do not share common theft requirements.
*They do not share common theft requirements.
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===Produce===
===Produce===
These are [[#Gold|Gold]], [[#Horses|Horses]], [[#Livestock|Livestock]], [[#Beer|Beer]], [[#Books|Books]].  Produce are the low-level resources not directly taken from a resource plot ([[Lumberjack]], [[Clay Pit]], [[Iron Mine]], [[Quarry]], or [[Farmyard]]).
These are [[#Gold|Gold]], [[#Horses|Horses]], [[#Livestock|Livestock]], [[#Beer|Beer]], [[#Books|Books]].  Produce are the low-level resources not directly taken from a resource plot ([[Lumberjack]], [[Clay Pit]], [[Iron Mine]], [[Quarry]], or [[Farmyard]]).
-
*They require [[Negotiation]]->{{consulate|11}}->[[Finesse]]->[[Diplomacy]]->[[Theft]]->[[Thiefmastery]]->Tier 2 Thief to steal from other cities.
+
*They require [[Negotiation]]→{{consulate|11}}→[[Finesse]]→[[Diplomacy (research)|Diplomacy]]→[[Theft]]→[[Thiefmastery]]→Tier 2 Thief to steal from other cities.
*They do not share common protection levels (Gold is protected by the vault's primary amount).
*They do not share common protection levels (Gold is protected by the vault's primary amount).
*They cannot be stolen in a raid.
*They cannot be stolen in a raid.
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===Basic===
===Basic===
These are [[#Wood|Wood]], [[#Clay|Clay]], [[#Iron|Iron]], [[#Stone|Stone]], [[#Food|Food]], [[#Beer|Beer]] and [[#Books|Books]].
These are [[#Wood|Wood]], [[#Clay|Clay]], [[#Iron|Iron]], [[#Stone|Stone]], [[#Food|Food]], [[#Beer|Beer]] and [[#Books|Books]].
-
*They require [[Negotiation]]->{{consulate|9}}->[[Finesse]]->[[Diplomacy]]->[[Theft]]->Tier 1 Thief to steal from other cities.
+
*They require [[Negotiation]]→{{consulate|9}}→[[Finesse]]→[[Diplomacy (research)|Diplomacy]]→[[Theft]]→Tier 1 Thief to steal from other cities.
*They do not share common protection levels.
*They do not share common protection levels.
*They do not share common raiding vulnerability.
*They do not share common raiding vulnerability.
===Basic Military Goods===
===Basic Military Goods===
-
These are [[#Spears|Spears]], [[#Swords|Swords]], [[#Bows|Bows]], and [[#Leather Armour|Leather Armour]].
+
These are [[#Spears|Spears]], [[#Swords|Swords]], [[#Bows|Bows]],[[#Chainmail|Chainmail]], [[#Plate Armour|Plate Armour]] and [[#Leather Armour|Leather Armour]].
*They are all [[#Secondary Resources|Secondary]] and [[#Advanced Resources|Advanced]] resources.
*They are all [[#Secondary Resources|Secondary]] and [[#Advanced Resources|Advanced]] resources.
-
*They require [[Negotiation]]->{{consulate|11}}->[[Finesse]]->[[Diplomacy]]->[[Theft]]->[[Thiefmastery]]->Tier 2 Thief to steal from other cities.
+
*They require [[Negotiation]]→{{consulate|11}}→[[Finesse]]→[[Diplomacy (research)|Diplomacy]]→[[Theft]]→[[Thiefmastery]]→Tier 2 Thief to steal from other cities.
*They are all protected from theft by the [[Vault]]'s smaller "all other resources" amount.
*They are all protected from theft by the [[Vault]]'s smaller "all other resources" amount.
*They cannot be stolen in a raid.
*They cannot be stolen in a raid.
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*It is produced by a [[Lumberjack]].
*It is produced by a [[Lumberjack]].
**There are no prerequisites.
**There are no prerequisites.
-
*It requires [[Haggling]]->{{marketplace}} to ship to other cities.
+
*It requires [[Haggling]]→{{marketplace}} to ship to other cities.
-
*It requires [[Negotiation]]->{{consulate|9}}->[[Finesse]]->[[Diplomacy]]->[[Theft]]->Tier 1 Thief to steal from other cities.
+
*It can be harvested by [[caravan]].
 +
*It requires [[Negotiation]]→{{consulate|9}}→[[Finesse]]→[[Diplomacy (research)|Diplomacy]]→[[Theft]]→Tier 1 Thief to steal from other cities.
*It is protected from theft by the [[Vault]]'s larger "base" resource amount.
*It is protected from theft by the [[Vault]]'s larger "base" resource amount.
*It is vulnerable to [[Raiding]].
*It is vulnerable to [[Raiding]].
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*It is produced by a [[Clay Pit]].
*It is produced by a [[Clay Pit]].
**There are no prerequisites.
**There are no prerequisites.
-
*It requires [[Haggling]]->{{marketplace}} to ship to other cities.
+
*It requires [[Haggling]]→{{marketplace}} to ship to other cities.
-
*It requires [[Negotiation]]->{{consulate|9}}->[[Finesse]]->[[Diplomacy]]->[[Theft]]->Tier 1 Thief to steal from other cities.
+
*It can be harvested by [[caravan]].
 +
*It requires [[Negotiation]]→{{consulate|9}}→[[Finesse]]→[[Diplomacy (research)|Diplomacy]]→[[Theft]]→Tier 1 Thief to steal from other cities.
*It is protected from theft by the [[Vault]]'s larger "base" resource amount.
*It is protected from theft by the [[Vault]]'s larger "base" resource amount.
*It is vulnerable to [[Raiding]].
*It is vulnerable to [[Raiding]].
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*It is produced by an [[Iron Mine]].
*It is produced by an [[Iron Mine]].
**There are no prerequisites.
**There are no prerequisites.
-
*It requires [[Haggling]]->{{marketplace}} to ship to other cities.
+
*It requires [[Haggling]]→{{marketplace}} to ship to other cities.
-
*It requires [[Negotiation]]->{{consulate|9}}->[[Finesse]]->[[Diplomacy]]->[[Theft]]->Tier 1 Thief to steal from other cities.
+
*It can be harvested by [[caravan]].
 +
*It requires [[Negotiation]]→{{consulate|9}}→[[Finesse]]→[[Diplomacy (research)|Diplomacy]]→[[Theft]]→Tier 1 Thief to steal from other cities.
*It is protected from theft by the [[Vault]]'s larger "base" resource amount.
*It is protected from theft by the [[Vault]]'s larger "base" resource amount.
*It is vulnerable to [[Raiding]].
*It is vulnerable to [[Raiding]].
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*It is produced by a [[Quarry]].
*It is produced by a [[Quarry]].
**There are no prerequisites.
**There are no prerequisites.
-
*It requires [[Haggling]]->{{marketplace}} to ship to other cities.
+
*It requires [[Haggling]]→{{marketplace}} to ship to other cities.
-
*It requires [[Negotiation]]->{{consulate|9}}->[[Finesse]]->[[Diplomacy]]->[[Theft]]->Tier 1 Thief to steal from other cities.
+
*It can be harvested by [[caravan]].
 +
*It requires [[Negotiation]]→{{consulate|9}}→[[Finesse]]→[[Diplomacy (research)|Diplomacy]]→[[Theft]]→Tier 1 Thief to steal from other cities.
*It is protected from theft by the [[Vault]]'s larger "base" resource amount.
*It is protected from theft by the [[Vault]]'s larger "base" resource amount.
*It is vulnerable to [[Raiding]].
*It is vulnerable to [[Raiding]].
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*It is produced by a [[Farmyard]].
*It is produced by a [[Farmyard]].
**There are no prerequisites.
**There are no prerequisites.
-
*It requires [[Haggling]]->{{marketplace}} to ship to other cities.
+
*It requires [[Haggling]]→{{marketplace}} to ship to other cities.
-
*It requires [[Negotiation]]->{{consulate|9}}->[[Finesse]]->[[Diplomacy]]->[[Theft]]->Tier 1 Thief to steal from other cities.
+
*It can be harvested by [[caravan]].
 +
*It requires [[Negotiation]]→{{consulate|9}}→[[Finesse]]→[[Diplomacy (research)|Diplomacy]]→[[Theft]]→Tier 1 Thief to steal from other cities.
*It is protected from theft by the [[Vault]]'s larger "base" resource amount.
*It is protected from theft by the [[Vault]]'s larger "base" resource amount.
*It is vulnerable to [[Raiding]].
*It is vulnerable to [[Raiding]].
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*It is produced by [[Taxation]].
*It is produced by [[Taxation]].
**There are no prerequisites.  Taxation comes from conversion of a portion of all other [[#base|base]] resources.
**There are no prerequisites.  Taxation comes from conversion of a portion of all other [[#base|base]] resources.
-
*It requires [[Haggling]]->{{marketplace}} to ship to other cities.
+
*It requires [[Haggling]]→{{marketplace}} to ship to other cities.
-
*It requires [[Negotiation]]->{{consulate|11}}->[[Finesse]]->[[Diplomacy]]->[[Theft]]->Tier 2 Thief to steal from other cities.
+
*It can be harvested by [[caravan]].
 +
*It requires [[Negotiation]]→{{consulate|11}}→[[Finesse]]→[[Diplomacy (research)|Diplomacy]]→[[Theft]]→Tier 2 Thief to steal from other cities.
*It is protected from theft by the [[Vault]]'s larger "base" resource amount.
*It is protected from theft by the [[Vault]]'s larger "base" resource amount.
*It is vulnerable to [[Raiding]].
*It is vulnerable to [[Raiding]].
 +
*It can be obtained by killing units.
===Mana===
===Mana===
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===Research===
===Research===
-
[[Image:icon-research-lg.png|right|alt=Research Icon|Research]]
+
[[Image:icon-research-lg.png|right|alt=Research Icon|Research (resource)]]
Research is a [[#primary|primary]] resource.  It is the resource needed for technology upgrades and making [[Books]], used in [[Spellcasting]].  It can also be gained by converting books into research (at a loss of 20% + the wood cost of producing books).
Research is a [[#primary|primary]] resource.  It is the resource needed for technology upgrades and making [[Books]], used in [[Spellcasting]].  It can also be gained by converting books into research (at a loss of 20% + the wood cost of producing books).
*It is produced by the [[Library]].
*It is produced by the [[Library]].
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*It cannot be stolen or raided from other cities, but [[Saboteurs]] can destroy it.
*It cannot be stolen or raided from other cities, but [[Saboteurs]] can destroy it.
-
===Horses===
+
===[[Horses]]===
[[Image:resource-horses-lg.png|right|alt=Horse Icon|Horse]]
[[Image:resource-horses-lg.png|right|alt=Horse Icon|Horse]]
Horses are a [[#secondary|secondary]] resource.  They are used in the creation of [[Military Units]], [[Diplomatic Units]], [[Settler]]s and [[Caravan]]s
Horses are a [[#secondary|secondary]] resource.  They are used in the creation of [[Military Units]], [[Diplomatic Units]], [[Settler]]s and [[Caravan]]s
*They are produced by the [[Paddock]].
*They are produced by the [[Paddock]].
**There are no prerequisites.
**There are no prerequisites.
-
*They require [[Negotiation]]->{{consulate|11}}->[[Finesse]]->[[Diplomacy]]->[[Thiefmastery]]->Tier 2 Thief to steal from other cities.
+
*They are not vulnerable to [[Raiding]] and cannot be stolen.
-
*They are protected from theft by the [[Vault]]'s smaller "all other resources" amount.
+
-
*They are not vulnerable to [[Raiding]].
+
*[[#Primary|Primary]] and [[#Base|Base]] Resource Cost:
*[[#Primary|Primary]] and [[#Base|Base]] Resource Cost:
{| border="1" cellspacing="0" style="white-space: nowrap; text-align: center"
{| border="1" cellspacing="0" style="white-space: nowrap; text-align: center"
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*They are produced by the [[Common Ground]].
*They are produced by the [[Common Ground]].
**There are no prerequisites.
**There are no prerequisites.
-
*They require [[Negotiation]]->{{consulate|11}}->[[Finesse]]->[[Diplomacy]]->[[Thiefmastery]]->Tier 2 Thief to steal from other cities.
+
*They are not vulnerable to [[Raiding]] and cannot be stolen.
-
*They are protected from theft by the [[Vault]]'s smaller "all other resources" amount.
+
-
*They are not vulnerable to [[Raiding]].
+
*[[#Primary|Primary]] and [[#Base|Base]] Resource Cost:
*[[#Primary|Primary]] and [[#Base|Base]] Resource Cost:
{| border="1" cellspacing="0" style="white-space: nowrap; text-align: center"
{| border="1" cellspacing="0" style="white-space: nowrap; text-align: center"
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*It Is produced by the [[Brewery]].
*It Is produced by the [[Brewery]].
**[[Brewery]] requires [[Brewing]].
**[[Brewery]] requires [[Brewing]].
-
*It requires [[Negotiation]]->{{consulate|9}}->[[Finesse]]->[[Diplomacy]]->[[Theft]]->Tier 1 Thief to steal from other cities.
+
*It requires [[Negotiation]]→{{consulate|9}}→[[Finesse]]→[[Diplomacy (research)|Diplomacy]]→[[Theft]]→Tier 1 Thief to steal from other cities.
*It is protected from theft by the [[Vault]]'s smaller "all other resources" amount.
*It is protected from theft by the [[Vault]]'s smaller "all other resources" amount.
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[[Image:resource-books-lg.png|right|alt=Books Icon|Books]]
[[Image:resource-books-lg.png|right|alt=Books Icon|Books]]
-
Books are a [[#secondary|secondary]] resource. They are used in the creation of [[Diplomatic Units]] as well as in [[Spellcasting]].  Books also can be used to generate 20 [[Research]] in the Reading Room of the [[Library]]
+
Books are a [[#secondary|secondary]] resource. They are used in the creation of [[Diplomatic Units]] as well as in [[Spellcasting]].  Books also can be used to generate 20 [[Research (resource)|research]] in the Reading Room of the [[Library]]
*It Is produced by the [[Bookbinder]].
*It Is produced by the [[Bookbinder]].
**[[Bookbinder]] requires [[Bookbinding]].
**[[Bookbinder]] requires [[Bookbinding]].
-
*It requires [[Negotiation]]->{{consulate|9}}->[[Finesse]]->[[Diplomacy]]->[[Theft]]->Tier 1 Thief to steal from other cities.
+
*It requires [[Negotiation]]→{{consulate|9}}→[[Finesse]]→[[Diplomacy (research)|Diplomacy]]→[[Theft]]→Tier 1 Thief to steal from other cities.
*It is protected from theft by the [[Vault]]'s smaller "all other resources" amount.
*It is protected from theft by the [[Vault]]'s smaller "all other resources" amount.
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|}
|}
-
===Spears===
+
===[[Spears]]===
[[Image:resource-spear-lg.png|right|alt=Spear Icon|Spear]]
[[Image:resource-spear-lg.png|right|alt=Spear Icon|Spear]]
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*They are [[#Secondary Resources|Secondary]] and [[#Advanced Resources|Advanced]] resources.
*They are [[#Secondary Resources|Secondary]] and [[#Advanced Resources|Advanced]] resources.
*They are produced by the [[Spearmaker]].
*They are produced by the [[Spearmaker]].
-
**[[Spearmaker]] requires: [[Timekeeping]]->[[Craftsmanship]]->[[Spearmaking]]
+
**[[Spearmaker]] requires: [[Timekeeping]]→[[Craftsmanship]]→[[Spearmaking]]
-
*They require [[Negotiation]]->{{consulate|11}}->[[Finesse]]->[[Diplomacy]]->[[Theft]]->[[Thiefmastery]]->Tier 2 Thief to steal from other cities.
+
*They require [[Negotiation]]→{{consulate|11}}→[[Finesse]]→[[Diplomacy (research)|Diplomacy]]→[[Theft]]→[[Thiefmastery]]→Tier 2 Thief to steal from other cities.
*They are protected from theft by the [[Vault]]'s smaller "all other resources" amount.
*They are protected from theft by the [[Vault]]'s smaller "all other resources" amount.
*They cannot be stolen in a raid.
*They cannot be stolen in a raid.
-
*We believe they can be stolen by an attack (there may be some unit requirement, such as [[Cavalry Units|Cavalry]]).
 
Spears have a primary and base resource cost of:
Spears have a primary and base resource cost of:
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|}
|}
-
===Swords===
+
===[[Swords]]===
[[Image:resource-swords-lg.png|right|alt=Swords Icon|Swords]]
[[Image:resource-swords-lg.png|right|alt=Swords Icon|Swords]]
Swords are a resource classified as both advanced and equipment, needed for making various swordsmen.
Swords are a resource classified as both advanced and equipment, needed for making various swordsmen.
*They are [[#Secondary Resources|Secondary]] and [[#Advanced Resources|Advanced]] resources.
*They are [[#Secondary Resources|Secondary]] and [[#Advanced Resources|Advanced]] resources.
*They are produced by the [[Blacksmith]].
*They are produced by the [[Blacksmith]].
-
**[[Blacksmith]] requires: [[Timekeeping]]->[[Craftsmanship]]->[[Smelting]]->[[Smithing]]
+
**[[Blacksmith]] requires: [[Timekeeping]]→[[Craftsmanship]]→[[Smelting]]→[[Smithing]]
-
*They require [[Negotiation]]->{{consulate|11}}->[[Finesse]]->[[Diplomacy]]->[[Theft]]->[[Thiefmastery]]->Tier 2 Thief to steal from other cities.
+
*They require [[Negotiation]]→{{consulate|11}}→[[Finesse]]→[[Diplomacy (research)|Diplomacy]]→[[Theft]]→[[Thiefmastery]]→Tier 2 Thief to steal from other cities.
*They are protected from theft by the [[Vault]]'s smaller "all other resources" amount.
*They are protected from theft by the [[Vault]]'s smaller "all other resources" amount.
*They cannot be stolen in a raid.
*They cannot be stolen in a raid.
-
*We believe they can be stolen by an attack (there may be some unit requirement, such as [[Cavalry Units|Cavalry]]).
 
Swords have a primary and base resource cost of:
Swords have a primary and base resource cost of:
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|}
|}
-
===Bows===
+
===[[Bows]]===
[[Image:resource-bow-lg.png|right|alt=Bow Icon|Bow]]
[[Image:resource-bow-lg.png|right|alt=Bow Icon|Bow]]
Bows are a resource classified as both advanced and equipment, needed for making various Archers.
Bows are a resource classified as both advanced and equipment, needed for making various Archers.
*They are [[#Secondary Resources|Secondary]] and [[#Advanced Resources|Advanced]] resources.
*They are [[#Secondary Resources|Secondary]] and [[#Advanced Resources|Advanced]] resources.
*They are produced by the [[Fletcher]].
*They are produced by the [[Fletcher]].
-
**[[Fletcher]] requires: [[Timekeeping]]->[[Craftsmanship]]->[[Carpentry]]->[[Fletching]]
+
**[[Fletcher]] requires: [[Timekeeping]]→[[Craftsmanship]]→[[Carpentry (research)|Carpentry]]→[[Fletching]]
-
*They require [[Negotiation]]->{{consulate|11}}->[[Finesse]]->[[Diplomacy]]->[[Theft]]->[[Thiefmastery]]->Tier 2 Thief to steal from other cities.
+
*They require [[Negotiation]]→{{consulate|11}}→[[Finesse]]→[[Diplomacy (research)|Diplomacy]]→[[Theft]]→[[Thiefmastery]]→Tier 2 Thief to steal from other cities.
*They are protected from theft by the [[Vault]]'s smaller "all other resources" amount.
*They are protected from theft by the [[Vault]]'s smaller "all other resources" amount.
*They cannot be stolen in a raid.
*They cannot be stolen in a raid.
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Saddles are a [[#secondary|secondary]] resource.  They are used for advanced [[Diplomatic Units]] (except for elves), [[settlers]], and several military units.
Saddles are a [[#secondary|secondary]] resource.  They are used for advanced [[Diplomatic Units]] (except for elves), [[settlers]], and several military units.
*They are produced by the [[Saddlemaker]].
*They are produced by the [[Saddlemaker]].
-
**[[Saddlemaker]] requires: [[Timekeeping]]->[[Craftsmanship]]->[[Saddlemaking]]
+
**[[Saddlemaker]] requires: [[Timekeeping]]→[[Craftsmanship]]→[[Saddlemaking]]
-
*They require [[Negotiation]]->{{consulate|11}}->[[Finesse]]->[[Diplomacy]]->[[Theft]]->[[Thiefmastery]]->Tier 2 Thief to steal from other cities.
+
*They require [[Negotiation]]→{{consulate|11}}→[[Finesse]]→[[Diplomacy (research)|Diplomacy]]→[[Theft]]→[[Thiefmastery]]→Tier 2 Thief to steal from other cities.
*They are protected from theft by the [[Vault]]'s smaller "all other resources" amount.
*They are protected from theft by the [[Vault]]'s smaller "all other resources" amount.
*They are not vulnerable to [[Raiding]].
*They are not vulnerable to [[Raiding]].
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|}
|}
-
===Leather Armour===
+
===[[Leather Armour]]===
[[Image:resource-leather-lg.png|right|alt=Leather Armour Icon|Leather Armour]]
[[Image:resource-leather-lg.png|right|alt=Leather Armour Icon|Leather Armour]]
Leather Armour are a resource classified as both advanced and equipment, needed for making many non-entry-level military units.
Leather Armour are a resource classified as both advanced and equipment, needed for making many non-entry-level military units.
*They are [[#Secondary Resources|Secondary]] and [[#Advanced Resources|Advanced]] resources.
*They are [[#Secondary Resources|Secondary]] and [[#Advanced Resources|Advanced]] resources.
*They are produced by the [[Tannery]].
*They are produced by the [[Tannery]].
-
**[[Tannery]] requires: [[Timekeeping]]->[[Craftsmanship]]->[[Tanning]]
+
**[[Tannery]] requires: [[Timekeeping]]→[[Craftsmanship]]→[[Tanning]]
-
*They require [[Negotiation]]->{{consulate|11}}->[[Finesse]]->[[Diplomacy]]->[[Theft]]->[[Thiefmastery]]->Tier 2 Thief to steal from other cities.
+
*They require [[Negotiation]]→{{consulate|11}}→[[Finesse]]→[[Diplomacy (research)|Diplomacy]]→[[Theft]]→[[Thiefmastery]]→Tier 2 Thief to steal from other cities.
*They are protected from theft by the [[Vault]]'s smaller "all other resources" amount.
*They are protected from theft by the [[Vault]]'s smaller "all other resources" amount.
*They cannot be stolen in a raid.
*They cannot be stolen in a raid.
-
*We believe they can be stolen by an attack (there may be some unit requirement, such as [[Cavalry Units|Cavalry]]).
 
They have a direct resource cost of:  
They have a direct resource cost of:  
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|}
|}
-
===Chainmail===
+
===[[Chainmail]]===
[[Image:resource-chain-lg.png|right|alt=Chain Mail Icon|Chain Mail]]
[[Image:resource-chain-lg.png|right|alt=Chain Mail Icon|Chain Mail]]
Chainmail are a resource classified as both advanced and equipment, needed for making many non-entry-level military units.
Chainmail are a resource classified as both advanced and equipment, needed for making many non-entry-level military units.
*They are [[#Secondary Resources|Secondary]] and [[#Advanced Resources|Advanced]] resources.
*They are [[#Secondary Resources|Secondary]] and [[#Advanced Resources|Advanced]] resources.
*They are produced by the [[Blacksmith]].
*They are produced by the [[Blacksmith]].
-
**[[Blacksmith]] requires: [[Timekeeping]]->[[Craftsmanship]]->[[Smelting]]->[[Smithing]]
+
**[[Blacksmith]] requires: [[Timekeeping]]→[[Craftsmanship]]→[[Smelting]]→[[Smithing]]
-
*They require [[Negotiation]]->{{consulate|11}}->[[Finesse]]->[[Diplomacy]]->[[Theft]]->[[Thiefmastery]]->Tier 2 Thief to steal from other cities.
+
*They require [[Negotiation]]→{{consulate|11}}→[[Finesse]]→[[Diplomacy (research)|Diplomacy]]→[[Theft]]→[[Thiefmastery]]→Tier 2 Thief to steal from other cities.
*They are protected from theft by the [[Vault]]'s smaller "all other resources" amount.
*They are protected from theft by the [[Vault]]'s smaller "all other resources" amount.
*They cannot be stolen in a raid.
*They cannot be stolen in a raid.
-
*We believe they can be stolen by an attack (there may be some unit requirement, such as [[Cavalry Units|Cavalry]]).
 
Chainmail have a primary and base resource cost of:
Chainmail have a primary and base resource cost of:
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|}
|}
-
===Plate Armour===
+
===[[Plate Armour]]===
[[Image:resource-plate-lg.png|right|alt=Plate Armour Icon|Plate Armour]]
[[Image:resource-plate-lg.png|right|alt=Plate Armour Icon|Plate Armour]]
Plate Armour is a resource classified as both advanced and equipment, needed for making many non-entry-level military units.
Plate Armour is a resource classified as both advanced and equipment, needed for making many non-entry-level military units.
*They are [[#Secondary Resources|Secondary]] and [[#Advanced Resources|Advanced]] resources.
*They are [[#Secondary Resources|Secondary]] and [[#Advanced Resources|Advanced]] resources.
*They are produced by the [[Forge]].
*They are produced by the [[Forge]].
-
**[[Forge]] requires: [[Timekeeping]]->[[Craftsmanship]]->[[Saddlemaking]]->[[Forging]]
+
**[[Forge]] requires: [[Timekeeping]]→[[Craftsmanship]]→[[Smelting]]→[[Smithing]]→[[Forging]]
-
*They require [[Negotiation]]->{{consulate|11}}->[[Finesse]]->[[Diplomacy]]->[[Theft]]->[[Thiefmastery]]->Tier 2 Thief to steal from other cities.
+
*They require [[Negotiation]]→{{consulate|11}}→[[Finesse]]→[[Diplomacy (research)|Diplomacy]]→[[Theft]]→[[Thiefmastery]]→Tier 2 Thief to steal from other cities.
*They are protected from theft by the [[Vault]]'s smaller "all other resources" amount.
*They are protected from theft by the [[Vault]]'s smaller "all other resources" amount.
*They cannot be stolen in a raid.
*They cannot be stolen in a raid.
-
*We believe they can be stolen by an attack (there may be some unit requirement, such as [[Cavalry Units|Cavalry]]).
 
Plate Armour has a primary and base resource cost of:
Plate Armour has a primary and base resource cost of:
Line 409: Line 407:
*They are [[#Secondary Resources|Secondary]] and [[#Advanced Resources|Advanced]] resources.
*They are [[#Secondary Resources|Secondary]] and [[#Advanced Resources|Advanced]] resources.
*They are produced by the [[Siege Workshop]].
*They are produced by the [[Siege Workshop]].
-
**[[Siege Workshop]] requires: [[Timekeeping]]->[[Craftsmanship]]->[[Stonemasonry]]->[[Siege Construction]]
+
**[[Siege Workshop]] requires: [[Timekeeping]]→[[Craftsmanship]]→[[Stonemasonry]]→[[Siege Construction]]
*They cannot be stolen by thieves.
*They cannot be stolen by thieves.
*They are not vulnerable to any threats against which the vault protects.
*They are not vulnerable to any threats against which the vault protects.
*They cannot be stolen in a raid.
*They cannot be stolen in a raid.
-
*We believe they can be stolen by an attack.
 
Siege Blocks have a direct resource cost of:  
Siege Blocks have a direct resource cost of:  

Latest revision as of 18:54, 25 October 2015

Illyriad has 20 types of resources in total, many of which are used in different ways and represent different vulnerabilities. Several different terms are also used to represent certain subsets of the resource types, and knowing what they mean becomes important when trying to understand game mechanics such as Theft. The complete set of resources are:

Wood
Natural resource
Wood
Wood
Food
Natural resource
Food
Food
Horses
Advanced resource
Horses
Horses
Spears
Basic equipment resource
Spears
Spears
Leather Armour
Basic equipment (resource)
Leather Armour
Leather Armour
Clay
Natural resource
Clay
Clay
Gold
Primary resource
Gold
Gold
Livestock
Advanced resource
Livestock
Livestock
Swords
Basic equipment (resource)
Swords
Swords
Chainmail
Advanced equipment (resource)
Chainmail
Chainmail
Iron
Natural resource
Iron
Iron
Mana
Primary resource
Mana
Mana
Beer
Basic secondary resource
Beer
Beer
Bows
Basic equipment (resource)
Bows
Bows
Plate Armour
Advanced equipment (resource)
Plate Armour
Plate Armour
Stone
Natural resource
Stone
Stone
Research
Primary resource
Research
Research
Books
Basic secondary resource
Books
Books
Saddles
Advanced equipment resource
Saddles
Saddles
Siege Blocks
Advanced equipment resource
Siege Blocks
Siege Blocks


The following terms for resource subsets need to be clearly defined:

  • Building Resources: The only resources used for building or upgrading structures (but not used only for that, so let's be careful with misplaced modifiers :).
  • Production Resources: The resources used for producing other resources or units.
  • Advanced Resources: Resources that can be stolen exclusively by Advanced Thieves.
  • Equipment: Non-livestock resources needed to produce units. The resources used exclusively by the military.
  • Natural Resources: The resources taken from outside a city, and the ones that can be lost in a raid (Wood, Clay, Iron, Stone, and Food).


Contents

Resource Categories

Resources are categorized into several subgroups, many of which are not mutually exclusive. Each group shares some common set of attributes, such as trading (shipping) requirements, gathering limits, or type of attack/units that can steal it.


Primary

These are Wood, Clay, Iron, Stone, Food, Gold, Mana, and Research. They are the complement of the Secondary Resources. "Base cost" refers to the total cost of an item in primary resources--breaking down any Secondary Resources into their primary resource cost and summing those values.

  • They are automatically produced over time, at an hourly rate affected by various resource structures.
  • They do not share common shipping requirements.
  • They do not share common theft requirements.
  • They do not share common protection levels.
  • They do not share common raiding vulnerability.

Secondary

These are Horses, Livestock, Beer, Books, Spears, Swords, Bows, Saddles, Leather Armour, Chainmail, Plate Armour, and Siege Blocks. Secondary resources are not gathered, but constructed in various for a cost in Primary and potentially other Secondary Resources.

  • They are all produced on demand in specified quantities (as opposed to harvested over time).
  • They do not share common shipping requirements.
  • They do not share common theft requirements.
  • They are all protected from theft by the vault's smaller "all other resources" amount.
  • They do not share common raiding vulnerability.
  • They are limited by storage space.

Stored

These are Wood, Clay, Iron, Stone, and Food. They are noteworthy as the only resources that are limited by storage space, and are a subset of the primary resources.

CORRECTION: This appears to have been changed by a stealth update/fix. Now gold, mana, and research are the only resources not stored, and this category is non-useful.

Produce

These are Gold, Horses, Livestock, Beer, Books. Produce are the low-level resources not directly taken from a resource plot (Lumberjack, Clay Pit, Iron Mine, Quarry, or Farmyard).

Basic

These are Wood, Clay, Iron, Stone, Food, Beer and Books.

  • They require NegotiationConsulate (9)→FinesseDiplomacyTheft→Tier 1 Thief to steal from other cities.
  • They do not share common protection levels.
  • They do not share common raiding vulnerability.

Basic Military Goods

These are Spears, Swords, Bows,Chainmail, Plate Armour and Leather Armour.

Individual Resources

Wood

Wood Icon

Wood is a primary, base and basic resource.

Clay

Clay Icon

Clay is a primary, base and basic resource.

Iron

Iron Icon

Iron is a primary, base and basic resource.

Stone

Stone Icon

Stone is a primary, base and basic resource.

Food

Food Icon

Food is a primary, base and basic resource. In addition to being spent on producing other resources, it is consumed by population.

Gold

Gold Icon

Gold is a primary and base resource. It is not limited to storehouse/warehouse capacity

  • It is produced by Taxation.
    • There are no prerequisites. Taxation comes from conversion of a portion of all other base resources.
  • It requires HagglingMarketplace (1) to ship to other cities.
  • It can be harvested by caravan.
  • It requires NegotiationConsulate (11)→FinesseDiplomacyTheft→Tier 2 Thief to steal from other cities.
  • It is protected from theft by the Vault's larger "base" resource amount.
  • It is vulnerable to Raiding.
  • It can be obtained by killing units.

Mana

Mana Icon

Mana is a primary resource. It is used to cast, identify can dispell spells.

  • It is produced by the Mage Tower.
  • It cannot be shipped to other cities.
  • It cannot be stolen or raided from other cities, but some offensive spells can destroy it.

Research

Research Icon

Research is a primary resource. It is the resource needed for technology upgrades and making Books, used in Spellcasting. It can also be gained by converting books into research (at a loss of 20% + the wood cost of producing books).

  • It is produced by the Library.
    • There are no prerequisites.
  • It cannot be shipped to other cities (except in the form of books).
  • It cannot be stolen or raided from other cities, but Saboteurs can destroy it.

Horses

Horse Icon

Horses are a secondary resource. They are used in the creation of Military Units, Diplomatic Units, Settlers and Caravans

  • They are produced by the Paddock.
    • There are no prerequisites.
  • They are not vulnerable to Raiding and cannot be stolen.
  • Primary and Base Resource Cost:
Wood
Natural resource
Wood
Iron
Natural resource
Iron
Food
Natural resource
Food
Gold
Primary resource
Gold
205607

Livestock

Livestock Icon

Livestock are a secondary resource. They are used in the production of Saddles, Leather Armour, Siege Blocks, and also used in Spell casting.

  • They are produced by the Common Ground.
    • There are no prerequisites.
  • They are not vulnerable to Raiding and cannot be stolen.
  • Primary and Base Resource Cost:
Wood
Natural resource
Wood
Food
Natural resource
Food
Gold
Primary resource
Gold
20405

Beer

Beer Icon

Beer is a secondary resource. It is used accepting Quests and in the creation of Military Units and Diplomatic Units.

Beer has a primary and base resource cost of:

Wood
Natural resource
Wood
Clay
Natural resource
Clay
Iron
Natural resource
Iron
Food
Natural resource
Food
Gold
Primary resource
Gold
1055251

Books

Books Icon

Books are a secondary resource. They are used in the creation of Diplomatic Units as well as in Spellcasting. Books also can be used to generate 20 research in the Reading Room of the Library

Books has a primary and base resource cost of:

Wood
Natural resource
Wood
Gold
Primary resource
Gold
Research
Primary resource
Research
30525

Spears

Spear Icon

Spears are a resource classified as both advanced and equipment, needed for making various spearmen. The in-game graphic representing spears is shown at the top of the 4th column of the resource bar, and appears more like a dagger than the spearhead it represents.

Spears have a primary and base resource cost of:

Wood
Natural resource
Wood
Clay
Natural resource
Clay
Iron
Natural resource
Iron
Gold
Primary resource
Gold
305201

Swords

Swords Icon

Swords are a resource classified as both advanced and equipment, needed for making various swordsmen.

Swords have a primary and base resource cost of:

Wood
Natural resource
Wood
Clay
Natural resource
Clay
Iron
Natural resource
Iron
Stone
Natural resource
Stone
Gold
Primary resource
Gold
30154052

Bows

Bow Icon

Bows are a resource classified as both advanced and equipment, needed for making various Archers.

Bows have a primary and base resource cost of:

Wood
Natural resource
Wood
Clay
Natural resource
Clay
Iron
Natural resource
Iron
Gold
Primary resource
Gold
505152

Saddles

Saddles Icon

Saddles are a secondary resource. They are used for advanced Diplomatic Units (except for elves), settlers, and several military units.

Primary Secondary
Wood
Natural resource
Wood
Clay
Natural resource
Clay
Iron
Natural resource
Iron
Gold
Primary resource
Gold
Livestock
Advanced resource
Livestock
1051052
  • Base Resource Cost:
Wood
Natural resource
Wood
Clay
Natural resource
Clay
Iron
Natural resource
Iron
Food
Natural resource
Food
Gold
Primary resource
Gold
505108015

Leather Armour

Leather Armour Icon

Leather Armour are a resource classified as both advanced and equipment, needed for making many non-entry-level military units.

They have a direct resource cost of:

Primary Secondary
Wood
Natural resource
Wood
Clay
Natural resource
Clay
Iron
Natural resource
Iron
Gold
Primary resource
Gold
Livestock
Advanced resource
Livestock
1051531

or a total base cost of:

Wood
Natural resource
Wood
Clay
Natural resource
Clay
Iron
Natural resource
Iron
Food
Natural resource
Food
Gold
Primary resource
Gold
30515408

Chainmail

Chain Mail Icon

Chainmail are a resource classified as both advanced and equipment, needed for making many non-entry-level military units.

Chainmail have a primary and base resource cost of:

Wood
Natural resource
Wood
Clay
Natural resource
Clay
Iron
Natural resource
Iron
Gold
Primary resource
Gold
5015604

Plate Armour

Plate Armour Icon

Plate Armour is a resource classified as both advanced and equipment, needed for making many non-entry-level military units.

Plate Armour has a primary and base resource cost of:

Wood
Natural resource
Wood
Clay
Natural resource
Clay
Iron
Natural resource
Iron
Gold
Primary resource
Gold
6020807

Siege Blocks

Siege Block Icon

Siege blocks are a resource classified as both advanced and equipment, needed for making any siege engines.

Siege Blocks have a direct resource cost of:

Primary Secondary
Wood
Natural resource
Wood
Clay
Natural resource
Clay
Iron
Natural resource
Iron
Stone
Natural resource
Stone
Gold
Primary resource
Gold
Livestock
Advanced resource
Livestock
Books
Basic secondary resource
Books
10040701001221

or a total base cost of:

Wood
Natural resource
Wood
Clay
Natural resource
Clay
Iron
Natural resource
Iron
Stone
Natural resource
Stone
Food
Natural resource
Food
Gold
Primary resource
Gold
Research
Primary resource
Research
1704070100802725